Most players generally take a dark side approach: it's ridiculously easy to steal in this game, and you can even sell stolen items back to their original owners without penalty. Those early hours will be pretty tough however. Eventually, you'll pretty much be bleeding treasure, especially if you do all the quests and explore everywhere. This is not indicative of Divinity: Original Sin as a whole. There is very, very little money to be had early on in the game. You should roll up your first two characters with that in mind: do you want to slaughter the undead really easily, or will you go for a more long-term solution while understanding that the game will be pretty tough to start as a result? However, once the undead threat is over with, the game is a bit more balanced, and your swordsmen will start to feel their true power. If one (or both) of your first characters prefers swords, you will be at a disadvantage from the outset, and the game will feel more difficult as a result. Zombies are strong against all melee, and skeletons are strong against bladed melee. Of note, you'll be fighting a lot of undead in the first few hours. Don't hesitate to restart if you think a different set of Source Hunters would better serve you. As such, while you might start off with a particular game plan, it's likely that you'll back yourself into a corner pretty early. This is not a bad thing.Īt its core, Divinity: Original Sin is a bit of a sandbox that encourages experimentation to see what the engine is capable of. You will most likely screw up your first two characters.