MinecraftEdu hosted mods are stored on MinecraftEdu servers for easy download.
Read below on how to install server mods. The Server Mods section is blank, indicating that no server mods are installed. When the launcher is open, click the Mods button (1), then the Server Mods button (2), as shown below. You can see what mods are currently installed on your MinecraftEdu folder from the launcher. The listing above indicates that two different types of mods are necessary: Required MinecraftEdu Hosted Mods and Required Additional Mods. Installing mods in MinecraftEdu is easy! If you're playing a world from MinecraftEdu's world library, the world's profile page will tell you which version of MinecraftEdu you need, what mods are required to properly run the world, and which versions of those mods you should use. Below are instructions for installing mods in MinecraftEdu and Minecraft. Mods can be excellent education tools, especially those that introduce real-world STEM concepts (such as electricity or computer programming) to the game.
I could install a "Forge 1.8" modpack, but then what do I do when the official vanilla pack is updated to 1.9 in a few months? Wait for a Forge 1.9? Seems rather counter-intuitive when, supposedly, the official modpack should support modding.Minecraft mods (short for modifications) are user-created code that alter gameplay. In conclusion, can anyone give me a hand? All I want is to be able to add mods to the official Vanilla pack (by dropping them in the autogenerated ".technic/modpacks/vanilla/mods/" folder). (I have a theory that it's different because the pack is "Solder enabled" though I don't really know what that entails.) as far as I can tell the official vanilla modpack is downloading and installing a modded version of the 1.8.7 jar. technic/modpacks/vanilla/bin/minecraft.jar Lo and behold, the sums are different.
Using the official minecraft launcher I installed 1.8.7 and did an md5sum on. This doesn't make sense since, supposedly, the minecraft.jar is an unmodded version of 1.8.7. Now, I've searched around and from what I can tell it indicates that the minecraft.jar is not correct. : The game is going to exit, because this is a critical error, and it is very improbable that the modded game will work, please obtain clean jar files. Things are probably about to go very wrong.
Checksum on disk is 8c2cd3f1, in patch c7c760cb. I did some digging into the logs and found this: : There is a binary discrepency between the expected input class ty (ty) and the actual class. When I attempt to launch the vanilla pack it crashes. I replace the vanilla/bin/modpack.jar (which just contains an empty directory) with the appropriate version of forge and that's about as far as I get. Afterall, when I examine other modpacks I have installed I can see that the bin/modpack.jar is essentially the forge universal for the appropriate version of minecraft. I've done some examining of the files in the bin/ directory as well as having read the "How to make a modpack." guide so I thought I'd try and twist the vanilla pack into a forge modpack. technic/modpacks/vanilla/bin/minecraft.jar directly by applying the appropriate optifine to it and this works, but I'd like to add more mods like Inventory Tweaks (cause sorting is a pain sometimes ). Notably, I really can't play the game without optifine since my computer is crud. Whenever I play vanilla there's a few mods I like to use. I've been trying to do this for a while now, but I haven't had much luck.